![]() Once ALL of that is over, you get the reply saying "I'll just continue using MCreator". Pretty annoyed, you start to show signs of slight anger and reply saying that you do not give code out willy-nilly as it serves no purpose copy-pasting and they'll learn absolutely nothing. Then, you get the response saying "I tried but it's too hard, pls tell me how to do this" or they flat up ask you for the code. With the levels of annoyance heightening, you reply saying that you can learn the basics in a couple weeks, learn the more intermediate stuff in a couple more weeks, and have enough knowledge to start writing simple mods and expand your knowledge from there. Then, you get the response saying "But it'll take me years to learn". Slightly annoyed, you reply saying that that is not a valid excuse and many other programmers on the forums started at that age. You get a response saying "I can't learn how to code, I'm 13" or something similar. You politely respond saying it's not possible with MCreator and you suggest they either forget about said feature, or move on, learn Java and drop MCreator. Imagine if you're a regular forum user that replies to posts and helps people out, and you see someone struggle to do something in MCreator. Since then I've only used mods of my own making for the past 4+ years, learning everything by myself, most recently, adding new entities and working with OpenGL to render them). That was the only time that I used it though and the experience was enough to make me never want to use it to actually make "proper" mods (later on I dropped Forge so I could easily develop my own mods without worrying about Forge even back then I made my personal mods with MCP and modified the Forge-patched source to ensure compatibility. I used MCreator once, way back in 1.6.2 when I used Forge for a few small mods, first to try to add my own armor and tools, which failed since it appeared that you could not make items repairable on the anvil (an absolute must-have back then you could repair items forever if renamed and the items in question would be far rarer and harder to enchant than diamond), so I ended up editing somebody else's mod (I changed some values with a bytecode editor without knowing much other than from comparing it to source code and seeing the method calls) and used MCreator to add an ore which dropped a numerical item ID corresponding the an item added by the mod (this actually worked). MCreator has it much worse, though, as while Unity is an incredibly powerful engine, and can therefore be used to make some pretty spectacular games even without any programming skill, the most you can reasonably expect to achieve in MCreator is maybe a very simple machine. This leaves you with a huge majority of very simple mods being generated by MCreator, meaning that in most cases a mod made with MCreator is uninspired and pointless at best.įunctionally, this is an amped-up form of the 'Unity problem' for video games, in that Unity has a free version with a pretty low barrier to entry and could be used to create a simple game with no knowledge in a few hours, so it is used by a large number of people with uninventive ideas, saturating the market to the point where seeing a Unity splash screen will generally lead to an unenjoyable experience. Unfortunately, due to its constraints it also limits creativity pretty significantly, to the point where if you want to do anything more complicated than making ruby ore, armour and tools with MCreator, you're out of luck, so the vast majority of people with actually creative ideas either move to a different system or give up altogether. And players who enjoy MCreator can still download these mods by ticking the MCreator inclusion box.MCreator effectively drops the barrier to entry for modding to 'has some limbs'. This would provide a simple solution for players to easily be able to avoid creations of one of the most hated parts of the modern modding scene. Filtering out that stuff to not even show up in the first place would be nice, since many people don't want to accidently endorse MCreator by using mods made with it. There's a reason MCreator mods on Curseforge only get like 1% of the downloads of other similar mods that were done properly. Having been a part of the modding community for 10+ years, I can safely say that many people avoid MCreator mods, but its not often obvious when a mod actually is an MCreator mod, since many people dont mention it in their threads or in their mod's tags. "Include MCreator mods" or something, and players can turn it off. Probably make it a box players can tick upon creating a profile.
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